Tuesday, September 05, 2006

Revised DAR Theory

DAR Theory: Interactions between the player and the non-player portions of the game can be defined as the following. The player makes a decision. The player then takes action on that decision by communicating it to the game. The player then receives a response from the game.

This is the Decision-Action-Response (DAR) Theory.

Element: An Element is a discreet DAR section of a game that involves a significant decision by the player and/or provides a significant, specific response by the game, whether positive or negative.

Game elements are hierarchical; an entire game is an element composed of many sub-elements, each of which can have sub-elements. This hierarchy continues until the loss of significance of the three parts of DAR. Analysing an insignificant DAR element into a game is pointless.


After spending some more time thinking about my initially proposed DAR theory (Decision-Action-Reward), I decided to make some small modifications to it.

The principle change is that we define DAR as Decision-Action-Response, thus preserving the term "Reward" for positive responses, and semantically allowing for negative or neutral responses to decisions and actions.

No comments: