On Game Design and Other Things

A Blog dedicated to plumbing the depths of videogame design theory. And occasionally other things.

Thursday, June 28, 2007

Musing: Chris Taylor's Call to Action

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A lot of people have thoughts and ideas about game design. For example, there's Chris Taylor, famous for the RTS Supreme Commander (and ...
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Thursday, April 05, 2007

The Digital Game Canon: StarCraft

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StarCraft Perhaps the most definitive RTS game, ever. Consistently considered one of the best games of its genre ever. Played as a professio...
15 comments:
Monday, April 02, 2007

Game Design: Knowing the Unknowable

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Earlier I considered the question of what game design was. This was partially in regard to the Situation Model, but it also branched out mo...
1 comment:
Monday, March 26, 2007

The Digital Game Canon: Riven

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Riven: The Sequel to Myst I know; worst name on Earth. The people at Cyan probably just wanted to call it Riven, but realized that it would ...
Sunday, March 25, 2007

The Digital Game Canon, Prologue

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Recently, Professor Henry Lowood of Stanford University suggested developing a videogame canon . Such a construct is analogous to the concep...
Wednesday, March 21, 2007

Musing: On PC Games vs. Console Games

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In one of my very first posts , I spent some time dealing with the question of videogame genres. Mainly, I said they were useless tools for ...
Monday, March 12, 2007

Game Design: What are we Designing?

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Note: This is (probably) the only article where I will actually distinguish the term "game" from "videogame". Every othe...
1 comment:
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